Character Progression

This part will explain the leveling mechanism and later on the character perks and professions

Leveling:
After each session (or roughly 3 hours) exp points will be given. When you accumulate the needed amount of exp you gain a level. Each time you reach a new level a certain amount of stat and skill points will be unlocked, these can be used to upgrade your character.

There will be given a base of 4 exp per session, however, this is also affected by the player’s choices and actions. Extra exp will often be given to players for playing after the characters’ morale and ideologies. There will also be given exp for completed quests and storylines.

The following chart will show exp need to advance to the next level and also the number of points unlocked for the first 10 levels.

Professions
[WIP]

Survival

Smithing

Runecrafting

Alchemy

Herbalism

Leadership

Proficiencies
Bow Proficiencies

Crossbow Proficiency

Large Firearm Proficiency

Small Firearm Proficiency

One-Handed Axe Proficiency

One-Handed Sword Proficiency

Two-Handed Sword Proficiency

One-Handed Blunt Weapon Proficiency

Polearm Proficiency