Primary Stats

All primary stats are rated from 1 to whatever. 1 being the worst. you’ll be given x amount of points to distribute between the 7 different categories, at least one point must be delegated to each.

The system works as a modifier when doing a certain task. The system goes as 10 being the neutral stat line giving the player no boost or disadvantage to their rolls. For every odd number below 10 the player will get -1 to their rolls, 9 str= -1 modifier to a str roll 7 str= -2 modifier. The boost works with every even number above 10 so 12 str= +1 modifier.

Tip: try to spread the points pretty evenly as these stats also unlock other skills, abilities and perks.

Strength
Determines how strong you are physically. You hit harder, Throw harder, helps in strength test such as breaking down a door or lifting a rock off a person. This stat also contributes to unlocking skills such as Blacksmithing, Carpentering and general hard physical work

Constitution
Stamina and your general damage resistance and partial you Hp (hit/health points).

Determines how long you can run but also how long you can stay in a certain position, such as holding a gate open or carrying a dead body

You’ve been hit by an envenomed arrow and don’t have any perks that help against venom? well time to roll a constitution roll to see how bad the venom is to your body.

To calculate your health, take a baseline of 5 and add one for every 4 points in constitution

Intellect
Affects how fast you learn. The strength, how many, and how effective spells are. It also affects things such as reading, spelling and puzzle-solving.

Wisdom
Affects Willpower and intuition as well as general knowledge. This also affects your ability to see and be perspective. This is is also the baseline for willpower which is the effect to resist magic, persuasion and such effects.

Agility
General movements and acrobatics. This means climbing, dogging, running and can also affect whether you hit your opponent or not. Agility is important in battle if you have a light armour. This also affects the players initiative. The player gains +1 initiative per 4 agi

Dexterity
Readiness and grace in physical activity; especially: skill and ease in using the hands. Good for lockpicking, archery and cheating in card games

Charisma
How well you are able to influence other people, seduce(has much higher success against characters of same-sexuality), haggle and general speech.